/arcanea-games
"Through play, we transcend. Through challenge, we evolve."
Skill: Arcanea Games Portal
Activate the Arcanea Games development and play system with premium 2026 design standards.
Guardian: Draconia (Fire) + Lyria (Sight) Frequency: 528 Hz (Transformation) Quality Standard: Premium/State-of-the-Art
Invocation
/arcanea-games # Open games portal
/arcanea-games build [type] # Build new game
/arcanea-games play [game] # Launch game
/arcanea-games list # Show all games
Design Standards (MANDATORY)
Typography
- Primary: Inter (400, 500, 600, 700)
- Mono: JetBrains Mono (code, stats)
- Display: Inter 700 (headings only)
- NO FANTASY FONTS - No Cinzel, Cormorant, or medieval serifs
Stack
framework: Next.js 15 + React 19
styling: Tailwind CSS v4
animation: Framer Motion 11
state: Zustand 5
icons: Lucide React
components: Radix UI primitives
Color System (Slate-based)
--bg-primary: slate-950 (#020617)
--bg-card: slate-900 (#0f172a)
--bg-elevated: slate-800 (#1e293b)
--border: slate-700/50
--text-primary: slate-50
--text-secondary: slate-400
--accent-fire: orange-500
--accent-water: cyan-400
--accent-earth: amber-600
--accent-wind: violet-400
--accent-void: purple-500
UI Principles
- Glassmorphism - Subtle blur, not heavy gradients
- 8px grid - All spacing in multiples of 8
- Micro-interactions - Framer Motion spring physics
- Mobile-first - Touch targets 44px minimum
- Accessibility - WCAG 2.2 AA minimum
Game Types Available
1. Elemental Challenges (Browser)
Quick arcade-style games per element:
- Fire Dodge - Reflex-based obstacle avoidance
- Water Flow - Puzzle routing
- Earth Build - Strategy/tower defense
- Wind Glide - Endless runner
- Void Shift - Dimension-switching puzzle
2. Agent Training Arena
- Summon and train Arcanean agents
- Skill progression trees
- Agent fusion mechanics
- Challenge modes
3. Story Quests
- Narrative-driven adventures
- Guardian mythology integrated
- Branching dialogue with AI
4. Multiplayer Arenas
- Real-time competitive
- Leaderboards
- Seasonal events
File Structure
arcanea-game-development/
├── PORTAL/ # Main games hub
│ ├── app/ # Next.js app router
│ ├── components/
│ │ ├── ui/ # Radix + Tailwind
│ │ ├── games/ # Game components
│ │ └── shared/ # Common elements
│ └── games/ # Individual games
├── TEMPLATES/ # Game starters
├── CORE AGENTS/ # Game-specific agents
└── SKILLS MARKETPLACE/ # Purchasable skills
Build Command
When /arcanea-games build is invoked:
- Analyze request - What type of game?
- Select template - Match to TEMPLATES/
- Apply design system - Premium standards only
- Generate components - React + Framer Motion
- Wire state - Zustand stores
- Add polish - Micro-interactions, sounds
- Test - Playwright E2E
- Deploy - Vercel preview
Quality Gates
Before any game ships:
- Inter font applied globally
- Tailwind only (no custom CSS)
- Framer Motion animations
- Mobile responsive (375px+)
- 60fps animations
- Touch-friendly controls
- Accessibility audit passed
- Lighthouse 90+ performance
Anti-Patterns (NEVER DO)
- Fantasy serif fonts (Cinzel, etc.)
- Heavy gradient backgrounds
- Cheesy glow effects
- Raw CSS keyframe animations
- Fixed desktop layouts
- Tiny touch targets
- Generic "game UI" aesthetics
"Premium quality or nothing."