Module docs
Keep docs deduplicated: shared concepts (three roles, dependency direction, module anatomy, namespaces, "how to add a feature") live only in src/Game/README.md. A module README covers only what is specific to that module and links to the hub/Common for shared mechanics. Model it on src/Game/Example/README.md.
Write src/Game/<Module>/README.md in English with these sections:
- Title + one-line purpose — what the module does and why.
- A short "> see ../README.md for the general conventions" callout — don't re-explain layers or DI.
- What it does — concrete behavior/features.
- Module files — a table: file (linked) | layer | what it does.
- Data flow — a small ASCII diagram if the module has a non-obvious flow (e.g. save/load).
- How it connects — where it's wired in GameLevel and which screen shows it.
- Tests — link to the module's tests.
Style: terse, for an experienced C# dev. No filler ("this module", "as we can see"), no explaining the obvious from a method name. Relative, clickable links only.
If a README already exists, edit only the changed parts — don't rewrite from scratch. After creating/renaming, keep cross-links consistent with the neighbouring READMEs.