Threejs Camera

three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.

full-stack-skills 0a17312 2 files · 5.8 KB Updated

File contents

full-stack-skills/threejs-skills/tree/main/skills/threejs-camera commit 0a173126a0

Frequently asked questions

npx skillmds@latest add full-stack-skills/threejs-camera