When to use this skill
ALWAYS use this skill when the user mentions:
- Orbiting/panning/dolly around a target, inertia/damping, min/max distance/polar angles
- Map-like pan (MapControls) or flying (FlyControls)
- Transform gizmo translate/rotate/scale with
TransformControls - Dragging objects in plane (DragControls), pointer lock FPS (PointerLockControls)
IMPORTANT: controls vs webxr
| Context | Skill |
|---|---|
| Desktop/browser camera nav | threejs-controls |
| XR controller poses | threejs-webxr |
Trigger phrases include:
- "OrbitControls", "TransformControls", "MapControls", "PointerLockControls"
- "轨道", "变换控制器", "漫游"
How to use this skill
- Import from addons path (threejs-dev-setup).
- Construct with
(camera, domElement); forTransformControlsalso attach to renderer events. - Animation loop: when
enableDamping, callcontrols.update()each frame. - TransformControls: wire
dragging-changedto disable Orbit temporarily; sync with selection from threejs-objects. - Constraints: set min/max distance/angles to avoid flipping or underground views.
- Dispose:
controls.dispose()when tearing down.
See examples/workflow-orbit-damping.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Controls | https://threejs.org/docs/OrbitControls.html |
| Controls | https://threejs.org/docs/TransformControls.html |
| Controls | https://threejs.org/docs/MapControls.html |
| Controls (index) | https://threejs.org/docs/#Controls |
Scope
- In scope: Official addons controls usage patterns.
- Out of scope: Full physics character motor; mobile gesture frameworks.
Common pitfalls and best practices
- Forgetting
update()with damping enabled causes drift never settling. - TransformControls fighting with Orbit—pause one while using the other.
- Pointer lock requires user gesture and exit handling.
Documentation and version
Controls are under Controls (Addons) in three.js docs. API details (enableDamping, events) evolve—link OrbitControls / TransformControls pages for the user’s three.js version.
Agent response checklist
When answering under this skill, prefer responses that:
- Link the specific controls class from the docs.
- State
controls.update()when damping is on, every frame. - Coordinate
TransformControlswith selection / threejs-objects raycasting. - Separate desktop navigation from threejs-webxr locomotion.
- Call
dispose()on controls when unmounting canvas.
References
- https://threejs.org/docs/#Controls
- https://threejs.org/docs/OrbitControls.html
- https://threejs.org/docs/TransformControls.html
Keywords
English: orbitcontrols, transformcontrols, mapcontrols, damping, camera controls, three.js
中文: OrbitControls、轨道、TransformControls、变换控制器、阻尼、three.js
能力边界
✅ 适用场景
- 当你需要使用此技能对应的技术栈时
- 当项目需要遵循最佳实践时
- 当需要快速上手或深入理解核心概念时
⚠️ 需要注意
- 复杂业务逻辑需要结合具体场景调整
- 性能优化需要根据实际数据量评估
❌ 不适用场景
- 不相关的技术栈或框架
- 需要完全自定义的特殊场景
常见陷阱 (Gotchas)
- 版本兼容性:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异
- 配置文件格式:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查
- 环境变量:确保所有必要的环境变量已正确设置,敏感信息不要硬编码
- 依赖冲突:多版本共存时注意依赖冲突,使用 lock 文件锁定版本
- 性能陷阱:大数据量场景下注意性能优化,避免 N+1 查询等常见问题
使用流程
Step 1: 环境准备
确保开发环境已安装必要的依赖和工具。
Step 2: 配置初始化
根据项目需求进行基础配置。
Step 3: 核心功能使用
按照示例代码实现核心功能。
Step 4: 测试验证
运行测试确保功能正常。
Step 5: 部署上线
完成开发后进行部署和监控。