When to use this skill
ALWAYS use this skill when the user mentions:
- Visualizing axes, grids, camera frusta, shadow cameras, light directions
- Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection
- Light probe or rect area visualization via helper classes
IMPORTANT: helpers vs production meshes
- Helpers are debug objects; do not use as final scene geometry.
Trigger phrases include:
- "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"
- "辅助线", "法线显示", "包围盒调试"
How to use this skill
- Attach helper to the object it describes (e.g.,
CameraHelper(light.shadow.camera)).
- Update when targets move—some helpers need per-frame refresh.
- Remove in production builds or behind debug flags.
- Performance: helpers add draw calls—disable when profiling performance issues.
- Addons: import from
three/addons/helpers/... paths per threejs-dev-setup.
See examples/workflow-light-camera-helpers.md.
Doc map (official)
Scope
- In scope: Core + Addons helpers for visualization.
- Out of scope: Production meshes or shipping art (threejs-geometries, threejs-lights); orbit/transform gizmo behavior (threejs-controls); editor UX parity with DCC tools; physics debug beyond helper stubs.
Common pitfalls and best practices
- Too many helpers obscures view—toggle per subsystem.
- Wrong attachment parent misaligns helper transforms.
- Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.
- Some helpers duplicate geometry cost; strip in production or use
#ifdef DEBUG style flags.
CameraHelper for shadow cameras must reference light.shadow.camera, not the main view camera.
Documentation and version
Helpers are listed under Helpers (core) and Addons → Helpers in three.js docs. They are for debug only; production meshes and lighting should use real geometry/lights (threejs-geometries, threejs-lights).
Agent response checklist
When answering under this skill, prefer responses that:
- Link the helper class (
AxesHelper, CameraHelper, …) being used.
- State that helpers are not shipping art—strip or gate behind debug flags.
- Pair shadow/light helpers with threejs-lights tuning workflows.
- Mention performance cost when many helpers are enabled.
- Import paths follow threejs-dev-setup addon conventions.
References
Keywords
English: helper, debug, axes, grid, skeleton, normals, light helper, three.js
中文: 辅助、调试、坐标轴、网格、骨架、法线、Helper、three.js
能力边界
✅ 适用场景
- 当你需要使用此技能对应的技术栈时
- 当项目需要遵循最佳实践时
- 当需要快速上手或深入理解核心概念时
⚠️ 需要注意
- 复杂业务逻辑需要结合具体场景调整
- 性能优化需要根据实际数据量评估
❌ 不适用场景
常见陷阱 (Gotchas)
- 版本兼容性:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异
- 配置文件格式:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查
- 环境变量:确保所有必要的环境变量已正确设置,敏感信息不要硬编码
- 依赖冲突:多版本共存时注意依赖冲突,使用 lock 文件锁定版本
- 性能陷阱:大数据量场景下注意性能优化,避免 N+1 查询等常见问题
使用流程
Step 1: 环境准备
确保开发环境已安装必要的依赖和工具。
Step 2: 配置初始化
根据项目需求进行基础配置。
Step 3: 核心功能使用
按照示例代码实现核心功能。
Step 4: 测试验证
运行测试确保功能正常。
Step 5: 部署上线
完成开发后进行部署和监控。
1---2name: threejs-helpers3description: Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.4---56## When to use this skill78**ALWAYS use this skill when the user mentions:**910- Visualizing axes, grids, camera frusta, shadow cameras, light directions11- Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection12- Light probe or rect area visualization via helper classes1314**IMPORTANT: helpers vs production meshes**1516- Helpers are **debug** objects; do not use as final scene geometry.1718**Trigger phrases include:**1920- "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"21- "辅助线", "法线显示", "包围盒调试"2223## How to use this skill24251. **Attach** helper to the object it describes (e.g., `CameraHelper(light.shadow.camera)`).262. **Update** when targets move—some helpers need per-frame refresh.273. **Remove** in production builds or behind debug flags.284. **Performance**: helpers add draw calls—disable when profiling performance issues.295. **Addons**: import from `three/addons/helpers/...` paths per **threejs-dev-setup**.3031See [examples/workflow-light-camera-helpers.md](examples/workflow-light-camera-helpers.md).3233## Doc map (official)3435| Docs section | Representative links |36|--------------|----------------------|37| Helpers | https://threejs.org/docs/AxesHelper.html |38| Helpers | https://threejs.org/docs/GridHelper.html |39| Helpers | https://threejs.org/docs/CameraHelper.html |40| Helpers | https://threejs.org/docs/SkeletonHelper.html |4142## Scope4344- **In scope:** Core + Addons helpers for visualization.45- **Out of scope:** Production meshes or shipping art (**threejs-geometries**, **threejs-lights**); orbit/transform gizmo behavior (**threejs-controls**); editor UX parity with DCC tools; physics debug beyond helper stubs.4647## Common pitfalls and best practices4849- Too many helpers obscures view—toggle per subsystem.50- Wrong attachment parent misaligns helper transforms.51- Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.52- Some helpers duplicate geometry cost; strip in production or use `#ifdef DEBUG` style flags.53- `CameraHelper` for shadow cameras must reference `light.shadow.camera`, not the main view camera.5455## Documentation and version5657Helpers are listed under [Helpers](https://threejs.org/docs/#Helpers) (core) and **Addons → Helpers** in [three.js docs](https://threejs.org/docs/). They are for **debug** only; production meshes and lighting should use real geometry/lights (**threejs-geometries**, **threejs-lights**).5859## Agent response checklist6061When answering under this skill, prefer responses that:62631. Link the helper class (`AxesHelper`, `CameraHelper`, …) being used.642. State that helpers are not shipping art—strip or gate behind debug flags.653. Pair shadow/light helpers with **threejs-lights** tuning workflows.664. Mention performance cost when many helpers are enabled.675. Import paths follow **threejs-dev-setup** addon conventions.6869## References7071- Manual (debug workflow context): https://threejs.org/manual/72- Docs index (Helpers group): https://threejs.org/docs/#Helpers73- Examples: https://threejs.org/docs/DirectionalLightHelper.html7475## Keywords7677**English:** helper, debug, axes, grid, skeleton, normals, light helper, three.js7879**中文:** 辅助、调试、坐标轴、网格、骨架、法线、Helper、three.js8081## 能力边界8283### ✅ 适用场景84- 当你需要使用此技能对应的技术栈时85- 当项目需要遵循最佳实践时86- 当需要快速上手或深入理解核心概念时8788### ⚠️ 需要注意89- 复杂业务逻辑需要结合具体场景调整90- 性能优化需要根据实际数据量评估9192### ❌ 不适用场景93- 不相关的技术栈或框架94- 需要完全自定义的特殊场景9596## 常见陷阱 (Gotchas)97981. **版本兼容性**:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异992. **配置文件格式**:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查1003. **环境变量**:确保所有必要的环境变量已正确设置,敏感信息不要硬编码1014. **依赖冲突**:多版本共存时注意依赖冲突,使用 lock 文件锁定版本1025. **性能陷阱**:大数据量场景下注意性能优化,避免 N+1 查询等常见问题103104## 使用流程105106### Step 1: 环境准备107确保开发环境已安装必要的依赖和工具。108109### Step 2: 配置初始化110根据项目需求进行基础配置。111112### Step 3: 核心功能使用113按照示例代码实现核心功能。114115### Step 4: 测试验证116运行测试确保功能正常。117118### Step 5: 部署上线119完成开发后进行部署和监控。