Zig Raylib

Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.

full-stack-skills 7200d20 14 files · 118.8 KB Updated

File contents

full-stack-skills/zig-skills/tree/main/skills/zig-raylib commit 7200d20436

Frequently asked questions

npx skillmds@latest add full-stack-skills/zig-raylib