Design Action Combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

gabrielmoreira Updated 17 repo stars

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gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/MengTo@Skills/agent-skills/game-development/design-action-combat commit dffd127902

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npx skillmds@latest add gabrielmoreira/design-action-combat