Game Blender Asset Pipeline

Use when authoring and optimizing 3D game assets in Blender for export to a game engine — clean topology and retopo, UV unwrapping, baking high-to-low normal/AO maps, scale/orientation and apply-transforms hygiene, armature rigging and weight painting, LOD generation, custom collision hulls, and glTF/FBX export settings for Unreal/Unity/Godot. Triggers on Blender, glTF, GLB, FBX, retopology, normal bake, UV unwrap, armature, weight paint, LOD, collision hull, apply transform, export to engine. Not for Godot's import-dock configuration of an already-exported file (use assets-pipeline), in-engine material/lighting (use 3d-essentials), or procedural/AI mesh generation (use the relevant generation skill).

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/Kayforkind@skill-slice/skills/game-blender-asset-pipeline commit 74ac925e60

Frequently asked questions

npx skillmds@latest add gabrielmoreira/game-blender-asset-pipeline