Game Fmod Wwise Integration

Integrates FMOD Studio or Audiokinetic Wwise: named events, parameters/RTPCs, banks, buses/snapshots/ducking, adaptive music, 3D spatialization, and Unreal/Unity/Godot plugins. Use when wiring FMOD, Wwise, RTPC, soundbanks, EventInstance, or AkAudioEvent. Not for Godot AudioStreamPlayer (godot-audio-systems), ffmpeg transcoding, or TTS. Never run both middlewares in one project or skip per-frame update()/RenderAudio().

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/Kayforkind@skill-slice/skills/game-fmod-wwise-integration commit 3e738eb849

Frequently asked questions

npx skillmds@latest add gabrielmoreira/game-fmod-wwise-integration