Godot Animation Tree Mastery

Blends Godot AnimationTree graphs: AnimationNodeStateMachine travel, BlendSpace2D/1D, BlendTree Add2/Blend2 layers, advance_expression, OneShot, and tree root_motion. Use when the user wants 5+ character states, 8-way blend_position, or upper/lower-body masks. Trigger: transition_request, StateMachine playback. Not for UI/cutscene/prop AnimationPlayer timelines or SpriteFrames. Do not use AnimationPlayer.play() while the tree is active.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/Kayforkind@skill-slice/skills/godot-animation-tree-mastery commit 617dd694b5

Frequently asked questions

npx skillmds@latest add gabrielmoreira/godot-animation-tree-mastery