Godot Autoload Architecture

Structures Godot AutoLoad singletons: GameManager, SceneTransitioner, signal_bus, autoload_order, and Engine.register_singleton. Use when the user wants state that survives change_scene_to_file or a cross-scene manager. Trigger: project.godot autoload, PROCESS_MODE_ALWAYS. Not for JSON FileAccess save schemas (godot-save-load-systems). Do not use an Autoload for scene-local popups. Never stash pure static data that belongs in a class_name static var.

gabrielmoreira Updated 17 repo stars

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gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/Kayforkind@skill-slice/skills/godot-autoload-architecture commit b0f4511aef

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