Godot State Machine Advanced

Implements Godot 4.7+ hierarchical FSMs and pushdown automata: state stacks, transition_to/push_state, transition guards, concurrent Move+Combat machines, and re-entry flags. Use when Pause/Stun interrupts or layered AI outgrow a flat FSM. Do not use for Has-A orchestrator splits (godot-composition) or AnimationTree BlendSpace locomotion. Never skip exit() before enter() or nest deeper than three levels.

gabrielmoreira Updated 17 repo stars

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gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/Kayforkind@skill-slice/skills/godot-state-machine-advanced commit 0208f98c19

Frequently asked questions

npx skillmds@latest add gabrielmoreira/godot-state-machine-advanced