Godot Version Migration
Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.
Library target: Godot 4.7+
Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index
NEVER Do
- NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
- NEVER skip 4.x hops — upgrade
4.0 → 4.1 → … → 4.7one minor at a time; stabilize after each hop. - NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
- NEVER treat Domain Skill bodies as migration changelogs — load
references/<topic>.md(mirrored from each skill’sreferences/migration-notes.md). - NEVER load all module notes at once — only subsystems present in the project.
- NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
- NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
- NEVER run the 3→4 converter without a full backup (tool does not backup).
Version detect
- Read
project.godot(config_version,config/features) or legacyengine.cfg. - Ask the user if files are ambiguous.
- Map to an era in references/era-index.md.
Workflow router (MANDATORY)
| Detected era | Load | Do NOT |
|---|---|---|
| 1.x / early 2 | legacy/pre-2-context.md | Invent a 1→4 converter |
| 2.x | legacy/2-to-3.md then stabilize on latest 3.x | Jump straight to 4.7 notes |
| 3.x | bridges/3-to-4.md + official 3→4 guide | Skip latest-3.x stabilize gate |
4.x < 4.7 |
Official hop guide + hop-index.md module notes for touched systems | Skip minors |
| Already 4.7+ | godot-master / Domain Skills | Treat this hub as a coding tutorial |
Steps (4.x minors)
- While
current < 4.7, perform exactly one hop tocurrent + 0.1. - Open the official upgrading page for the destination version.
- From hop-index.md, open only module notes for subsystems present in the project.
- Apply fixes; open in the new editor; playtest; repeat.
Hop table
Majors / bridges
| Era | Resource |
|---|---|
| 1.x archaeology | legacy/pre-2-context.md |
| 2.x → 3.x | legacy/2-to-3.md |
| 3.x → 4.0 | bridges/3-to-4.md · official guide |
| Ladder overview | era-index.md |
4.x minors
Cross-skill checklist: references/hop-index.md
Module directory
Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.
sync_godot_version_migration.py --all
Reference
Official docs
Related Skills
Master
- godot-master — Library router for current Domain Skill modules after migration is complete.
Downstream / consumers
- godot-analyst — Score architecture on the target APIs after hops land.
- godot-auditor — Never-list / legacy-syntax verification after upgrades.
- godot-builder — CI / headless bake against the new engine target after each hop.
Complements
- godot-project-foundations — Project settings / structure once on the target version.
- godot-gdscript-mastery — Typed GDScript 2.0 idioms after 3→4 / 4.x language hops.
- godot-export-builds — Re-validate exports after each hop that touches platforms.