Input Systems

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/gamedev-skills@awesome-gamedev-agent-skills/skills/disciplines/input-systems commit 0218668777

Frequently asked questions

npx skillmds@latest add gabrielmoreira/input-systems