Optimizing Lazy Layouts — Keys, contentType, and animateItem()
Lazy layouts compose only what's visible, but two things still cost: re-composition of items that should have been reused (missing key), and per-item allocation that compounds with scroll velocity (missing contentType, modifier chains created inside items { }). Both have a one-line fix. This skill teaches Claude how to apply that fix correctly and to validate that item composables are themselves skippable. Prefetch tuning is a separate concern — see ../configuring-lazy-prefetch/SKILL.md.
When to use this skill
- The developer reports scroll jank, dropped frames, or stutter on a
LazyColumn,LazyRow,LazyVerticalGrid, orLazyHorizontalGrid. - Items lose scroll position, focus, or composition state on insert, remove, or reorder.
- A mixed-type feed (cards + headers + ads + carousels) feels sluggish even though each individual row is lightweight.
Modifier.animateItem()was added but no animation runs on inserts or removals.- The compiler report shows item composables as
unstable/non-skippable, or@TraceRecompositionshows item composables recomposing on every scroll tick.
When NOT to use this skill
- The bottleneck is the prefetch window (heavy items, high-velocity scroll, want a wider ahead/behind window) → use
../configuring-lazy-prefetch/SKILL.md. - The item composable itself takes an unstable parameter (
List<Foo>,Flow<Foo>, a domainvar) → first run../../stability/diagnosing-compose-stability/SKILL.mdand then../../stability/stabilizing-compose-types/SKILL.md. - An animation inside an item reads
state.valuein Composition phase, recomposing the row every frame → use../../recomposition/deferring-state-reads/SKILL.md. - Scroll position derivation (e.g.
firstVisibleItemIndex == 0) is the hot path → use../../recomposition/choosing-derivedstateof/SKILL.md.
Prerequisites
- Compose Foundation 1.7+ for
Modifier.animateItem()(the GA replacement for the experimentalanimateItemPlacement). - Kotlin 2.0.0+ with
org.jetbrains.kotlin.plugin.composeapplied. Strong Skipping is on by default; non-skippable item composables become amplified at scroll speed. - A real device + release build for measurement. Skydoves hot take #5: debug builds lie (Live Literals, interpreted mode). See
../../measurement/generating-baseline-profiles/SKILL.mdwhen ready to measure.
Workflow
- 1. Audit every
items(...)call. Walk everyLazyListScope.items(list),items(count),itemsIndexed(list), and theLazyGridScopeequivalents. For each, decide: does each element have a stable identity that outlives a single composition? If yes — and it almost always does — supplykey = { it.id }using a server-side stable ID. MUST NOT use the list index,UUID.randomUUID()evaluated per emission, orhashCode()of a mutable object.
// WRONG
LazyColumn { items(snacks) { snack -> SnackRow(snack) } }
// WRONG because: index-based identity → insert/remove discards composition state and breaks animateItem().
// RIGHT
LazyColumn {
items(
items = snacks,
key = { it.id },
contentType = { it::class },
) { snack ->
SnackRow(snack, Modifier.animateItem())
}
}
2. Add
contentTypefor heterogeneous lists. Lazy layouts maintain a per-type composition cache analogous to RecyclerView's view-type. When item N + 1 has the samecontentTypeas a recycled slot, the cached composition is reused; otherwise it is discarded and rebuilt. For homogeneous lists Compose infers a single content type andcontentTypeis optional. For mixed feeds (cards, headers, ads, carousels, dividers) MUST supply a stable type discriminator.3. Validate item composable stability. Run
../../stability/diagnosing-compose-stability/SKILL.md. If the item composable accepts anunstableparameter, no amount ofkey/contentTypework will help — the row recomposes on every scroll-driven snapshot tick anyway. Fix with../../stability/stabilizing-compose-types/SKILL.mdbefore tuning further.4. Hoist allocation-heavy values out of the items lambda. The items lambda runs once per item per scroll-driven (re)composition. Painters, color resolutions, shapes, and
BorderStrokeinstances built inside the lambda are reallocated each pass. Hoist constants andremember-based caches above theLazyColumnor to the call site. Modifier chains are themselves cheap because Compose deduplicates them structurally — hoist aModifieronly when profiling proves it matters.5. Add
Modifier.animateItem()for visual continuity. Pair with a stablekey. The animation runs on inserts, removals, and reorders; withoutkeythe animation cannot bind to identity and silently no-ops. The default fade-in / fade-out / placement spring is usually correct; tune withfadeInSpec,fadeOutSpec,placementSpeconly when the design system requires it.6. Cache common painters / colors / shapes outside the items block.
painterResource(...),MaterialTheme.colorScheme.surface,RoundedCornerShape(...)resolutions on every item composition add up. Hoist to the screen-level composable and pass down, orrememberonce at theLazyColumnparent.7. Verify with
@TraceRecompositionand Layout Inspector. During a controlled scroll, expect each item composable to recompose at most once per real state change — not per scroll tick. Layout Inspector → Recomposition Counts column should plateau, not climb monotonically.
Patterns
Pattern: missing key
// WRONG
LazyColumn {
items(snacks) { snack -> SnackRow(snack) }
}
// WRONG because: items default to index-based identity. On insert/remove/reorder, every position past the change point has a different "identity", composition state and scroll-restoration are lost, and Modifier.animateItem() has nothing to animate from.
// RIGHT
LazyColumn {
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
}
Pattern: random or unstable key
// WRONG
items(snacks, key = { UUID.randomUUID() }) { snack -> SnackRow(snack) }
// WRONG because: a fresh key on every recomposition guarantees the cached composition is discarded every time — strictly worse than no key.
// WRONG
items(snacks, key = { it.hashCode() }) { snack -> SnackRow(snack) }
// WRONG because: hashCode() of a mutable type changes when fields mutate, breaking identity continuity for the same logical item.
// RIGHT
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
Pattern: mixed feed without contentType
// WRONG
items(feed, key = { it.id }) { item ->
when (item) {
is FeedItem.Card -> CardRow(item)
is FeedItem.Ad -> AdRow(item)
is FeedItem.Header -> HeaderRow(item)
}
}
// WRONG because: cached compositions of one type are discarded when scrolled into a different type's slot — every row crossing a type boundary is a fresh build instead of a recycled update.
// RIGHT
items(
items = feed,
key = { it.id },
contentType = { it::class },
) { item ->
when (item) {
is FeedItem.Card -> CardRow(item)
is FeedItem.Ad -> AdRow(item)
is FeedItem.Header -> HeaderRow(item)
}
}
Pattern: Modifier.animateItem() without a stable key
// WRONG
items(snacks) { snack ->
SnackRow(snack, Modifier.animateItem())
}
// WRONG because: animateItem() binds animation state to the item's key. With no key, identity is index-based, so an insert at position 0 looks like every-row-changed and nothing animates correctly.
// RIGHT
items(snacks, key = { it.id }) { snack ->
SnackRow(snack, Modifier.animateItem())
}
Pattern: allocation inside the items lambda
// WRONG
items(snacks, key = { it.id }) { snack ->
val placeholder = painterResource(R.drawable.snack_placeholder)
val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
Card(border = border) {
AsyncImage(snack.imageUrl, placeholder = placeholder)
}
}
// WRONG because: painterResource resolution and BorderStroke allocation happen on every item composition; at high scroll velocity these compound into measurable allocation pressure.
// RIGHT
@Composable
fun SnackList(snacks: ImmutableList<Snack>) {
val placeholder = painterResource(R.drawable.snack_placeholder)
val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
LazyColumn {
items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
Card(border = border) {
AsyncImage(snack.imageUrl, placeholder = placeholder)
}
}
}
}
Note: Compose deduplicates structurally-equal Modifier chains internally, so reallocating Modifier.fillMaxWidth().padding(16.dp) per item is a micro-optimization. Hoist a Modifier only when profiling identifies it as the bottleneck — premature remember { Modifier.… } adds noise without measurable benefit.
Pattern: unstable item composable swallows all gains
// WRONG
@Composable
fun SnackRow(snack: Snack, tags: List<String>) { /* ... */ }
// Caller:
items(snacks, key = { it.id }) { snack ->
SnackRow(snack, tags = snack.tags)
}
// WRONG because: List<String> is an unstable parameter under inference; every scroll-driven recomposition recomposes the row body even though the snack didn't change.
// RIGHT
@Immutable
data class Snack(val id: Long, val name: String, val tags: ImmutableList<String>)
@Composable
fun SnackRow(snack: Snack) { /* ... */ }
items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
SnackRow(snack)
}
Cross-reference: ../../stability/stabilizing-compose-types/SKILL.md.
Pattern: LazyVerticalGrid with mixed spans
// RIGHT — keys + contentType apply to grids identically
LazyVerticalGrid(columns = GridCells.Fixed(2)) {
items(
items = feed,
key = { it.id },
contentType = { it::class },
span = { item -> if (item is FeedItem.Header) GridItemSpan(maxLineSpan) else GridItemSpan(1) },
) { item ->
when (item) {
is FeedItem.Header -> HeaderRow(item, Modifier.animateItem())
is FeedItem.Card -> CardCell(item, Modifier.animateItem())
}
}
}
Mandatory rules
- MUST specify a
keyfor everyitems(...)block where item identity outlives a single composition (effectively: every list backed by domain objects). - MUST use server-side stable IDs as keys. MUST NOT use the list index, MUST NOT use
UUID.randomUUID()evaluated per emission, MUST NOT usehashCode()of a mutable object. - MUST specify
contentTypefor heterogeneous lists (cards + headers + ads, etc.). Use a stable type discriminator such asit::classor a sealedenum. - MUST NOT use
Modifier.animateItem()without a stablekey— the animation silently no-ops. - MUST validate item composable stability with
../../stability/diagnosing-compose-stability/SKILL.mdbefore blaming the lazy layout. An unstable item parameter cancels every gain fromkey/contentType. - MUST NOT wrap
items { }in extra inline composable wrappers (Row { items { } }) hoping to "force" skippability —Row/Column/Boxare NOT restartable/skippable to begin with (skydoves hot take #3). - PREFERRED: combine with
../configuring-lazy-prefetch/SKILL.mdfor high-velocity scroll surfaces only after item-level fixes are in place. - PREFERRED: measure in release + R8 + on a real device (skydoves hot take #5) before declaring a fix complete.
Verification
- Reproduce the original scroll jank on a release build on a real device, then re-record after the fix; the dropped-frame rate measurably decreases.
- Insert / remove / reorder operations preserve scroll position and per-item state (focus, expansion, scrubbed video position).
-
Modifier.animateItem()runs the expected fade and placement animation on inserts and removals. - Layout Inspector → Recomposition Counts column on item composables plateaus during steady scroll instead of climbing monotonically.
-
@TraceRecompositionon the item composable shows recompositions only on real state changes, not on every scroll-driven invalidation. - The compiler report (
composables.txt) shows the item composable asrestartable skippablewith all parametersstableorruntime.
References
- Android Developers — Lists and grids: https://developer.android.com/develop/ui/compose/lists
- Android Developers — Performance overview: https://developer.android.com/develop/ui/compose/performance
- Android Developers — Practical performance codelab: https://developer.android.com/codelabs/jetpack-compose-performance
- Android Developers — What's new in Jetpack Compose (April 2025, 1.8): https://android-developers.googleblog.com/2025/04/whats-new-in-jetpack-compose-april-25.html
- Ben Trengrove — Debugging recomposition: https://medium.com/androiddevelopers/jetpack-compose-debugging-recomposition-bfcf4a6f8d37
- Chris Banes — Compose performance tag: https://chrisbanes.me/tags/jetpack-compose-performance/
- skydoves — 6 Jetpack Compose Guidelines: https://medium.com/proandroiddev/6-jetpack-compose-guidelines-to-optimize-your-app-performance-be18533721f9
- skydoves — compose-performance hub: https://github.com/skydoves/compose-performance