Threejs Procedural Fields

Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughness, normals, domain warping, and any visual where several channels must derive from shared causes.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/scottstts@Threejs-Awesome-Graphics-Agent-Skills/skills/threejs-procedural-fields commit 22271c9cb6

Frequently asked questions

npx skillmds@latest add gabrielmoreira/threejs-procedural-fields