Threejs Procedural Vegetation

Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU grass, GPU-culled virtual flower fields, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, distance-tiered plant geometry, and rooted blade, stem, or petiole-hinge wind.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/scottstts@Threejs-Awesome-Graphics-Agent-Skills/skills/threejs-procedural-vegetation commit 04de2b1af3

Frequently asked questions

npx skillmds@latest add gabrielmoreira/threejs-procedural-vegetation