Unity Scriptableobjects

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

gabrielmoreira Updated 17 repo stars

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gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/gamedev-skills@awesome-gamedev-agent-skills/skills/unity/unity-scriptableobjects commit e02987eda1

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npx skillmds@latest add gabrielmoreira/unity-scriptableobjects