Webgl Liquid Metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/nexu-io@open-design/plugins/_official/examples/webgl-liquid-metal commit d821231e57

Frequently asked questions

npx skillmds@latest add gabrielmoreira/webgl-liquid-metal