Neon Grid Skill
Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.
Why this is a powered artifact
OpenDesign detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
Resource map
webgl-neon-grid/
├── SKILL.md ← you're reading this
└── example.html ← a working synthwave grid + sun shader (READ FIRST)
Workflow
Step 0 — Read the reference
Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x * z) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.
Step 1 — Choose the palette
Synthwave lives on its gradient:
- Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.
- Vaporwave: pastel teal + pink, softer sun, wider grid spacing.
- Terminal: near-monochrome green grid on black for a colder, hacker read.
Step 2 — Build index.html
- One file, zero external requests. Fullscreen triangle + fragment shader.
- Project the floor with a simple perspective divide; derive grid lines from
abs(fract(gv) - 0.5)and a distance-scaled line width so far lines don't alias. - Fade the grid into a horizon haze and add a hot horizon band; band the sun with
sin(y * f)cuts on its lower half. - Compile shaders with error logging so a typo fails loudly, not silently black.
Step 3 — Overlay + brand
- Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime
#63fe13. - Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.
Step 4 — Self-review (P0)
- Renders continuously at ~60fps; the FPS badge updates.
- Grid reads as receding perspective and scrolls smoothly toward the horizon.
- Sun bands and horizon glow are visible; far grid lines fade without aliasing.
- Resizes crisply on window resize (no stretching / blur).
- Degrades to a message (not a blank page) if
webgl2is unavailable.