Webgl Raymarched Hero

A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

gabrielmoreira Updated 17 repo stars

File contents

gabrielmoreira/agent-skills-mirror/tree/main/mirrors/repos/nexu-io@open-design/plugins/_official/examples/webgl-raymarched-hero commit 3b2a8d7681

Frequently asked questions

npx skillmds@latest add gabrielmoreira/webgl-raymarched-hero