Metal Asset Streaming Workflow

Guide Metal game asset residency and streaming for textures, meshes, mipmaps, heaps, residency sets, sparse resources, and fast resource loading. Use when Codex investigates GPU memory pressure, streaming hitches, resource lifetime, texture or mesh upload, sparse texture mapping, or asset budgets in a Metal renderer; do not use for generic asset-catalog or SceneKit resource work.

gaelic-ghost 5b018da 3 files · 4.2 KB Updated

File contents

gaelic-ghost/socket/tree/main/plugins/game-dev-skills/skills/metal-asset-streaming-workflow commit 5b018dae6b

Frequently asked questions

npx skillmds@latest add gaelic-ghost/metal-asset-streaming-workflow