Metal Game Rendering Workflow

Guide native Apple game and custom-renderer work with Metal 3 and Metal 4. Use when Codex owns MTKView, CAMetalLayer, drawable presentation, render passes, command encoding, MSL shaders, pipeline states, GPU resources, Metal capability fallback, GPU capture, or renderer validation; do not use for DirectX or Vulkan porting, which belongs to the Game Porting Toolkit workflow.

gaelic-ghost c7dc55e 3 files · 5.8 KB Updated

File contents

gaelic-ghost/socket/tree/main/plugins/game-dev-skills/skills/metal-game-rendering-workflow commit c7dc55ec59

Frequently asked questions

npx skillmds@latest add gaelic-ghost/metal-game-rendering-workflow