Metalfx Game Rendering Workflow

Guide native Apple-game MetalFX integration for spatial or temporal upscaling, frame interpolation, and temporal denoising. Use when Codex works with MetalFX descriptors, jitter, motion vectors, depth, exposure, history, dynamic resolution, present threads, or MetalFX performance validation; use Game Porting Toolkit guidance for a D3D or Vulkan port.

gaelic-ghost c131f08 3 files · 4.0 KB Updated

File contents

gaelic-ghost/socket/tree/main/plugins/game-dev-skills/skills/metalfx-game-rendering-workflow commit c131f08dc0

Frequently asked questions

npx skillmds@latest add gaelic-ghost/metalfx-game-rendering-workflow