Performance Optimization

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".

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gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/performance-optimization commit 37d589a9d6

Frequently asked questions

npx skillmds@latest add gamedev-skills/performance-optimization