Game Knowledge

Use when a game question needs field knowledge rather than a process: "screen shake", "hit-stop", "juice", floaty or flat feel, camera complaints, pricing, wishlist numbers, Next Fest, store page and demo scope, finding playtesters, burnout, IP assignment and contractor agreements, localization, publishers, or the design theory behind a mechanic. Also use on first contact with a game project — project.godot, Assets/, *.uproject, or a package.json with three/phaser/babylon — and when a project is months old with no marketing, no playtesters, or no backups. NOT for defining direction (use game-direction), planning or implementing milestones (use game-production), or judging a build or a readiness claim (use game-review).

gigio1023 e44b4f2 88 files · 1.1 MB Updated

File contents

gigio1023/game-studio/tree/main/skills/game-knowledge commit e44b4f2f18

Frequently asked questions

npx skillmds@latest add gigio1023/game-knowledge