Game Production

Use when writing a "milestone plan" or scoping prototypes, a "vertical slice", demo, or release; when estimating "how much before the demo"; when someone wants to "set up this game project" or implement an approved piece of game work; when running long or autonomous game-development sessions; or when taking Godot or browser-game work from an approved milestone to a checked playable build. NOT for discovering or defining direction (use game-direction), judging "is this done" or other readiness claims (use game-review), or engine-only debugging, upgrades, and maintenance detached from a playable build.

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File contents

gigio1023/game-studio/tree/main/skills/game-production commit b4a5338c2d

Frequently asked questions

npx skillmds@latest add gigio1023/game-production