Unity Game Dev

Use when planning, implementing, debugging, or reviewing gameplay in an existing Unity project, including C# under Assets, scenes, prefabs, packages, input, UI, physics, NavMesh, Editor automation, Unity AI/MCP, Sentis, ML-Agents, tests, and performance. Adapts to the project's Unity version and available Editor-control capability. NOT for engine-neutral game design, ordinary non-Unity C#, standalone asset creation, generic ML work, or contributing to the Unity engine source.

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gigio1023/unity-game-dev-skill/tree/main/ commit 697724a6f5

Frequently asked questions

npx skillmds@latest add gigio1023/unity-game-dev