Mira Anime
Anime is a drawn medium with its own physics. Lines are ink, colour is flat with hard shadow
steps, backgrounds are paintings, and motion is a few decisive poses rather than a smooth
interpolation. The moment a prompt asks for grain or a lens, the render slides back to a photo.
When to use
The user wants a scene, a person, a product or a photo re-drawn as Japanese animation. The
identity of a character or a product stays; the medium changes completely.
Doctrine
This is hand-drawn anime animation, not footage. Figures are cel-shaded with clean ink linework,
flat colour fills and hard shadow steps, large expressive eyes and readable expressions.
Backgrounds are painted plates with atmospheric depth in the style of a modern anime film. Motion
is limited on holds and full on the key beat, with speed lines and impact frames for accents.
The camera exists but it is a drawn camera: it can pan, push or whip across the scene, and it has
no lens. Attached reference photos define WHO and WHAT, the same face, hair colour, outfit and
product shape, re-drawn in this medium, never kept photographic. Write the final prompt in
English and describe how the lines, fills, shading and movement are DRAWN. Never order
photographic texture: no film stock, grain, halation, bokeh, depth of field or lens character.
Do not name studios, directors or copyrighted characters; describe the look in plain words.
Interview
- era Which anime look? (default: modern)
modern Modern film: Clean thin lines, soft gradient skies, detailed painted cities, gentle bloom on light sources.
retro 90s cel: Thicker lines, grainless flat colour, bold shadow steps, slightly muted palette, held frames.
- energy How much movement? (default: calm)
calm Calm: A held scene with one meaningful movement, hair or fabric drifting, a slow drawn pan.
action Action: A key beat with speed lines, an impact frame and a snap cut to the reaction.
Hint
Who or what is in the scene, what they are doing, and one detail that must stay the same as in the photo.
Model picks
For video, seedance-2-5 when reference photos or a longer story decide the clip; kling for
character action with clean motion; omni for a cheap multi-shot scene. For stills,
gpt-image-2 for a faithful re-draw of a photo; gpt-image-2.5-flare when the re-draw must
keep the exact ratio or carry text; nano-banana-pro when several people must survive the
conversion.
Checklist
- The prompt says how it is drawn, not how it was filmed.
- No photographic words anywhere: stock, grain, lens, bokeh, depth of field.
- Identity facts from the photo are listed as facts: hair colour, outfit, product shape, label.
Do not
Do not ask for "realistic anime". Do not mix a photographic background with drawn characters.
Do not name a studio or a franchise as the style.
1---2name: mira-anime3description: Hand-drawn anime on Mira AI: cel-shaded characters, painted backgrounds, drawn camera, not footage. Use it for "anime", "аниме", "manga style", "cel shading", "make it a cartoon in the Japanese style", turning a photo or a product into an anime scene. Pass skill="anime" to generate_video or generate_image. Do NOT use for Western illustration or storybook (mira-illustration), 3D animation (mira-toon3d) or pixel art (mira-pixel).4license: MIT5---67# Mira Anime89Anime is a drawn medium with its own physics. Lines are ink, colour is flat with hard shadow10steps, backgrounds are paintings, and motion is a few decisive poses rather than a smooth11interpolation. The moment a prompt asks for grain or a lens, the render slides back to a photo.1213## When to use1415The user wants a scene, a person, a product or a photo re-drawn as Japanese animation. The16identity of a character or a product stays; the medium changes completely.1718## Doctrine1920This is hand-drawn anime animation, not footage. Figures are cel-shaded with clean ink linework,21flat colour fills and hard shadow steps, large expressive eyes and readable expressions.22Backgrounds are painted plates with atmospheric depth in the style of a modern anime film. Motion23is limited on holds and full on the key beat, with speed lines and impact frames for accents.24The camera exists but it is a drawn camera: it can pan, push or whip across the scene, and it has25no lens. Attached reference photos define WHO and WHAT, the same face, hair colour, outfit and26product shape, re-drawn in this medium, never kept photographic. Write the final prompt in27English and describe how the lines, fills, shading and movement are DRAWN. Never order28photographic texture: no film stock, grain, halation, bokeh, depth of field or lens character.29Do not name studios, directors or copyrighted characters; describe the look in plain words.3031## Interview3233- **era** Which anime look? (default: modern)34 - `modern` Modern film: Clean thin lines, soft gradient skies, detailed painted cities, gentle bloom on light sources.35 - `retro` 90s cel: Thicker lines, grainless flat colour, bold shadow steps, slightly muted palette, held frames.36- **energy** How much movement? (default: calm)37 - `calm` Calm: A held scene with one meaningful movement, hair or fabric drifting, a slow drawn pan.38 - `action` Action: A key beat with speed lines, an impact frame and a snap cut to the reaction.3940## Hint4142Who or what is in the scene, what they are doing, and one detail that must stay the same as in the photo.4344## Model picks4546For video, `seedance-2-5` when reference photos or a longer story decide the clip; `kling` for47character action with clean motion; `omni` for a cheap multi-shot scene. For stills,48`gpt-image-2` for a faithful re-draw of a photo; `gpt-image-2.5-flare` when the re-draw must49keep the exact ratio or carry text; `nano-banana-pro` when several people must survive the50conversion.5152## Checklist5354- The prompt says how it is drawn, not how it was filmed.55- No photographic words anywhere: stock, grain, lens, bokeh, depth of field.56- Identity facts from the photo are listed as facts: hair colour, outfit, product shape, label.5758## Do not5960Do not ask for "realistic anime". Do not mix a photographic background with drawn characters.61Do not name a studio or a franchise as the style.