Game Hacking Techniques

Classify game-cheating threats across client memory, code injection, rendering, input, engines, kernels, DMA and remote transports. Use for repository-backed attack-surface maps, attacker prerequisites, state exposure, legitimate comparison baselines, and observable artifacts. Select engine source, capture or diagnostic resources that fit the evidence; separate source, transport, processing and server authority, and report benign counterexamples and limits without inferring a product or enforcement policy.

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gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking commit b4896cf9c8

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npx skillmds@latest add gmh5225/game-hacking-techniques