Se Assets

Use for Space Engineers asset creation: 3D models (Blender + SEUT addon, FBX → MwmBuilder → .mwm), texture channel packing (DX11 layout: _cm/_ng/_add/_alphamask), Havok collision meshes, material Technique values (MESH, DECAL, GLASS, HOLO, SHIELD…), LCD textures (PNG → texconv → .dds), and audio (WAV → xWMAEncode.exe → .xwm). Concrete triggers: making a custom block model, packing textures for a mod, setting up collisions, converting audio for the game. SKIP for: SBC-only content that reuses vanilla art (use se-sbc), C# code or scripts (use se-csharp / se-tss / se-pb-scripts), framework integrations without art work (use se-frameworks).

Godimas101 Updated

File contents

Godimas101/se-claude-skill/tree/main/skills/se-assets commit c20432375f

Frequently asked questions

npx skillmds@latest add godimas101/se-assets