Se Core

Use at the start of any Space Engineers modding session, or when routing between mod types. Verifies workspace is set up correctly (SE game dir, ModSDK, AppData, Workshop), triggers the mod-catalogue check, watches for DLC/patch changes, and routes to the right domain skill (SBC, C#, TSS, PB, frameworks, assets, plugins). Concrete triggers: session start on an SE workspace, 'I want to mod SE', 'what type of mod should I build', an ambiguous SE question that could belong to multiple domains. SKIP for: focused domain work when the mod type is already clear — go straight to se-sbc, se-csharp, se-tss, se-pb-scripts, se-frameworks, se-assets, or se-plugins instead.

Godimas101 Updated

File contents

Godimas101/se-claude-skill/tree/main/skills/se-core commit 9f69e692bf

Frequently asked questions

npx skillmds@latest add godimas101/se-core