Se Sbc

Use for Space Engineers SBC/XML modding: block definitions, item definitions, categories, variant groups, blueprints, production tabs, progression/research locks, LCD registration, localization, loot tables, prefabs, DefinitionBase fields, TypeId/SubtypeId, override behavior, load order. Concrete triggers: editing .sbc files, adding a new block or item, patching balance values, defining a category or variant group, questions about DefinitionBase or MyObjectBuilder_*. SKIP for: C# runtime code (use se-csharp), TSS/LCD screen code (use se-tss), PB in-game scripts (use se-pb-scripts), Mod Adjuster XML specifically (use se-frameworks), 3D models or textures (use se-assets).

Godimas101 Updated

File contents

Godimas101/se-claude-skill/tree/main/skills/se-sbc commit 8ac4c93d07

Frequently asked questions

npx skillmds@latest add godimas101/se-sbc