SE Troubleshooting — logs, errors, patch notes, DLC catalogue
Purely diagnostic. Use when something is broken, not when authoring.
Log reading — the discipline
Logs are massive (thousands of lines). Never read top-to-bottom.
- Start at the end of the most recent
SpaceEngineers_YYYYMMDD_HHMMSSms.log(not the plainSpaceEngineers.log— that's stale). - Search upward for these terms in priority order:
| Search term | What it finds |
|---|---|
ERROR |
Hard errors — always investigate |
CRITICAL_ERROR |
Fatal errors |
EXCEPTION |
.NET exceptions with stack traces |
No definition |
Missing SBC definition (wrong TypeId/SubtypeId) |
Failed to find definition |
Mod Adjuster patch couldn't find its target |
Warning: |
Non-fatal, but may still matter |
BuildInfo ModderHelp: |
Build Info mod hints about XML problems |
[YourModName] |
Any output from your specific mod |
ModAdjuster |
All Mod Adjuster patch results (success + failure) |
- Key log sections and what "success" vs "failure" looks like are in references/errors.md under "Key log sections".
Local mod vs Workshop mod in the log
Id = Steam:0→ loading from%AppData%\Roaming\SpaceEngineers\Mods\[ModName]\Id = Steam:XXXXXXXXX→ loading from[Steam]\steamapps\workshop\content\244850\XXXXXXXXX\
Full error catalog
references/errors.md — every common error with causes and fixes. Search this first before diagnosing from scratch.
Patch notes (breaking changes)
references/patch-notes.md — modding-relevant changes by patch. Quick reference for "did this break because of an update?" questions.
DLC catalogue
references/dlc-catalogue.md — full DLC pack listing with SubtypeIds. Also used by se-core for the DLC/patch check on session start.
AppData paths (know where to look)
| Path | Contents |
|---|---|
%AppData%\Roaming\SpaceEngineers\SpaceEngineers_*.log |
Main game log |
%AppData%\Roaming\SpaceEngineers\Crashes\ |
Crash dumps |
%AppData%\Roaming\SpaceEngineers\Saves\ |
Save games |
%AppData%\Roaming\SpaceEngineers\Mods\ |
Locally developed mods (not Workshop) |
%AppData%\Roaming\SpaceEngineers\Storage\[modId]\ |
Per-mod persistent data written by session components |