Saturated Voxel Brick Poster
Use the system imagegen skill and image-generation tool. Treat each uploaded photograph as the edit source. Rebuild its core identity through generic modular brick and voxel logic; do not copy branded logos, proprietary characters, recognizable product packaging, or a specific game environment.
Output contract
- Produce one independent raster poster for every uploaded photo. Never combine photos into a collage, contact sheet, comparison layout, diptych, or shared canvas.
- Use a 3:4 portrait canvas with one exact horizontal 50/50 division. Keep truthful photography in the upper half and the saturated voxel-brick sculpture in the lower half. Do not let either medium invade the other.
- Preserve immediate correspondence through the hero's silhouette, posture, proportion, direction, function, relationship, and distinctive color blocks.
- Use one sculptural hero, an extremely quiet display ground, a high-saturation palette, and sparse English type.
- Return every poster as a separate image. Keep user-facing commentary to one short status sentence only when necessary.
Preserve the photographic upper half
Keep the source recognizably photographic. Preserve subject identity and count, anatomy or construction, proportions, emotion, pose, silhouette, direction, spatial relationships, real materials, natural light, and the original color atmosphere.
Apply only restrained art-magazine, independent-publication, or exhibition-photography color correction. Do not redraw, voxelize, beautify, materially relight, or apply brick texture, typography, or graphic overlays to this region.
Crop deliberately for the upper half. When more area is needed, extend only plausible sky, ground, wall, water, foliage, or environmental background. Never stretch, warp, mirror, duplicate, or redesign the subject.
Extract a modular identity map
Before prompting, privately identify:
- the one hero subject or inseparable relationship carrying recognition;
- its decisive silhouette, posture, direction, scale, and center of gravity;
- three to seven identity features that must survive voxel reduction;
- the subject's functional modules, body regions, structural layers, openings, or color zones;
- one feature that may be locally enlarged or simplified for recognition;
- the minimum base, shadow, or support plane required for stability;
- the upper photograph's most spirited and recognizable colors;
- one concise English title and only a few supporting label words.
If multiple subjects form the story, preserve their interaction as one connected sculptural unit. Do not distribute equal focus across unrelated objects.
Do not expose this analysis or repeat the user's design brief.
Rebuild with source-specific modules
Use voxels, cuboids, stepped slabs, short beams, plates, small wedges, block arches, and a few rounded modular pieces only when their geometry helps recognition.
Adapt the construction:
- people and animals: preserve complete pose, balance, species/human identity, clothing or surface zones, gaze direction, and relation; do not force mascot faces or anthropomorphism;
- plants: preserve growth direction, branch hierarchy, foliage/bloom masses, and rooted contact;
- buildings and interiors: preserve massing, openings, facade rhythm, roof, circulation, and base relation;
- objects, food, and vehicles: preserve defining body, functional parts, openings, orientation, and support/motion;
- landscapes and nature: preserve terrain, water, strata, horizon, weather, or flow as stepped voxel masses.
Build a clear hierarchy of large primary modules, medium structural groups, and a few small recognition pieces. Use seams, offsets, interlocks, and stepped transitions to explain how the sculpture is assembled.
Avoid simple pixelation of the source, a uniformly cubic low-resolution filter, many tiny blocks, generic block people, branded stud patterns, copied game assets, and unrelated toy accessories.
Keep one collectible focal object
Place the hero as the sole lower focal center. It may be centered or lightly offset according to posture and direction. Keep a large light background and minimal support.
Use only one small base, a few ground blocks, a quiet plane, or a restrained contact shadow. Add no more than one or two subordinate modules when they are essential to the subject relation.
Establish scale through the hero's block size, base, and empty space rather than a complete landscape or room. Avoid complex terrain, background buildings, crowds, scattered bricks, game HUD, inventory bars, tool icons, product packaging, and a showroom pedestal.
Present the result as a flat editorial poster showing a collectible sculpture, not an e-commerce product photograph. Do not add hands, box art, price tags, desks, shelves, or studio equipment.
Translate a vivid source palette
Extract the upper photograph's most recognizable and energetic colors. Increase purity, clarity, and saturation while preserving the source's color identity.
Use clear color families such as vivid red, bright yellow, pure blue, fresh green, orange, violet, or another source-supported hue. Assign colors to major modules, adjacent structural groups, and one small focal feature.
Keep the hero saturated and the background much lighter and simpler. Use value difference and block adjacency to maintain legibility.
Do not force a fixed primary-color set. Avoid neon, fluorescent color, candy gradients, rainbow distribution, gray/muddy desaturation, Morandi palettes, pastel healing colors, complex color blending, and colors absent from the source.
Render matte ABS-like construction
Use smooth, flat, injection-molded ABS-like surfaces with a soft controlled plastic reflection. Show clear piece boundaries, seams, stepped layers, modest thickness, and natural contact shadows.
Use broad soft light that preserves vivid color and reveals assembly without dramatic shine. Keep edges precise but not razor-like.
Avoid metal, glass, ceramic, rubber, translucent resin, heavy gloss, mirror reflections, scratched PBR detail, complex materials, harsh ray tracing, black cavities, cheap plastic glare, and game-screenshot lighting.
Do not show brand marks or exact proprietary connector geometry as a focal detail. The result should read as original modular toy art.
Integrate restrained English type
Derive one concise English title from the source's identity, action, mood, or meaning. Add only a few label words or micro-annotations.
Use modular, pixel-aware, or assembly-manual-like typography without copying a brand's typeface or instruction sheet. Align it to the hero contour, base, module seams, or blank-space grid. It may lightly interlock with the composition while remaining secondary.
Avoid large titles, dense instructions, part inventories, step numbers implying a real product, game UI, logos, brands, signatures, pseudo-language, or watermarks.
Compile the image-edit prompt
Write one source-specific production prompt per input photo containing:
- one independent 3:4 portrait output and the exact 50% photography / 50% voxel-brick split;
- the upper-half preservation invariants, restrained color correction, crop, and any safe background extension;
- the lower hero/group, identity, posture, direction, relationship, center of gravity, and three to seven recognition features;
- the exact large/medium/small modules, voxels, beams, plates, wedges, arches, rounded pieces, seams, offsets, interlocks, steps, and enlarged feature;
- the hero placement, one base/support, one-to-two essential subordinate modules, contact shadow, blank-space proportions, and one visual center;
- the exact source-derived high-saturation colors, purity changes, module assignments, focal color, and pale simple background;
- the matte ABS-like surface, soft reflection, piece boundaries, thickness, broad light, and natural contact shadows;
- the exact English title and labels with their contour/base/seam/grid relation and restrained modular type character;
- hard exclusions: no multi-photo layout, no altered or redrawn upper subject, no approximate split, no simple pixel filter, no forced anthropomorphism, no generic block character, no branded logo/stud/product, no copied game asset or environment, no complex terrain, no scattered bricks, no low-saturation palette, no neon/gradient, no metal/glass, no excessive CGI gloss, no game UI, no e-commerce display, no logo, and no watermark.
Use concrete module, seam, silhouette, color, material, support, and type relation rather than relying on adjectives such as “premium,” “LEGO,” “Minecraft,” “cute,” or “collectible.”
Inspect and correct
Review every result at full size and thumbnail size. Verify the exact split, truthful upper photography, immediate lower identity, one source-specific modular hero, clear large-to-small hierarchy, minimal environment, vivid source palette, matte ABS-like pieces, readable seams, soft contact shadow, and restrained English type.
If it looks like a pixel filter, redesign the source into intentional modules and interlocks. If it resembles a generic game character, restore posture, function, silhouette, and local features. If the scene grows into a game world, delete terrain and props. If color becomes soft or muddy, increase purity while preserving source identity. If it looks like an e-commerce toy shot, remove packaging, product staging, and sales symmetry. Regenerate with one targeted correction when needed.