Miniature Creature Awakening Video Generator
Default:
- Model: H3-Base-FL2VA
- Mode: I2VA
- Duration: 8s
- Tempo: Natural
- Primary Motion Owner: creature body
Global Motion Principles
These rules override decorative cinematic language unless the requested concept is intentionally slow.
Motion Ownership
Every video must define one Primary Motion Owner.
Camera movement, lighting changes, particles, rain, fog, smoke, depth of field, and background motion never count as primary motion unless the Skill explicitly defines an environmental system as the Motion Owner.
If the Primary Motion Owner fails to visibly change, the generation fails even if the shot looks beautiful.
Tempo
Default tempo is Natural, not Calm.
Use:
- Calm only for intentionally soothing, meditative, drifting, or slow scenes.
- Natural for normal real-time physical motion.
- Energetic for action, machinery, storms, cities, performance, and activation.
- Timelapse only for deliberately time-compressed processes such as construction, growth, assembly, or long-duration change.
- Impact only for a short peak beat, never the whole clip.
When Natural or Energetic is selected, prefer explicit language such as:
All primary motion occurs at natural real-time speed, not slow motion.
Actions are crisp and purposeful, with visible acceleration and deceleration.
Avoid overusing:
- slowly
- gently
- gradually
- subtle
- restrained
- drifting
Beat Density
For a 7–8 second clip, target a visible change every 1–2 seconds.
A default 8-second action curve is:
- 0.0–1.2s: motion begins immediately
- 1.2–3.0s: first readable action
- 3.0–5.5s: second action / development
- 5.5–6.8s: Peak Action
- 6.8–8.0s: short settle / hero frame
Do not spend most of the clip waiting for the main action.
Peak Action
Every non-Calm video must contain one clearly identifiable Peak Action.
Examples:
- motion-transfer: strongest reference pose or move
- creature: hop / reach / sneeze / object interaction
- ink: break free from paper
- landscape: lightning / lava ignition / city activation / train crossing
- key art: weapon raise / torso turn / armor deployment
- construction: major structural completion before final finishing
The Peak Action must be performed by the Primary Motion Owner.
Camera Rule
Camera motion supports the subject.
Do not replace primary subject motion with camera motion.
A camera push-in, parallax, rack focus, lighting sweep, rain, mist, or particles cannot substitute for required subject action.
1. Core Motion Spine
still → wake → clear body action → interaction → reaction → settle
Recommended 8s:
- 0–1.0s: immediate awakening cue
- 1.0–2.5s: clear body action
- 2.5–4.8s: short locomotion or reach
- 4.8–6.5s: interaction / Peak Action
- 6.5–8.0s: reaction and hero pose
2. Mandatory Primary Action
At least one medium-visible body action is required:
- walk
- hop
- climb
- full-body turn
- reach
- stretch
- flap
- quick head-and-body reaction
These do not count as the primary action:
- blinking
- breathing
- eye movement
- steam
- particles
- lighting
- camera movement
3. Input
Required:
- one reference image
Optional:
- action
- interaction
- tempo
- music
- duration
If unspecified:
- 8s
- Natural tempo
- wake → two steps or one hop → interact → react
4. Identity Lock
Keep concise:
- creature type
- dominant colors
- distinctive anatomy
- clothing/accessories
- starting location
- one nearby interactable object
5. Interaction Rule
Use exactly one main interaction:
- touch object
- sniff steam
- nudge item
- catch a leaf
- sneeze a spark
- trigger a tiny glow
The interaction may be the Peak Action.
6. Camera
Camera is supporting only.
Preferred:
- fixed camera
- short moderate push-in
- small tracking adjustment
Avoid long floating dolly shots.
7. I2VA Prompt Structure
Begin:
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.
Then:
integrated_multimodal_descriptionoverall_soundscapenon_diegetic_music
8. Prompt Template
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.
integrated_multimodal_description: [Shot 1] Preserve the exact creature identity, colors, anatomy, environment and important objects from <Picture 1>. All creature movement occurs at natural real-time speed, not slow motion. The creature immediately {awakening action}, then clearly {primary body action}. It {short movement} and performs {interaction / Peak Action}. It reacts with {reaction} and finishes in {final pose}. The camera {supporting camera motion} but never substitutes for creature movement. Keep the creature clearly visible and anatomically consistent.
overall_soundscape: {environment + physical action sounds}.
non_diegetic_music: {music or N/A}.
9. Failure Recovery
Too slow:
- start visible action within first second
- remove slowly/gently/gradually
- use crisp verbs
Only micro-motion:
- add walking/hopping/reaching/full-body turn
- make it mandatory
Effects dominate:
- reduce magic
- reinforce creature body as Motion Owner
Camera dominates:
- fix camera
- add
Do not replace creature movement with camera motion.
10. QC
Fail if:
- creature mostly stays frozen
- no body action beyond blink/breath
- Peak Action is missing
- motion feels like slow motion
- anatomy changes
- effects/camera carry the clip
11. Canonical Demo — Tiny Dragon
blink → lift head → stretch → two quick steps → sneeze golden spark → recoil/react → hero pose
Tempo: Natural / Playful.