Silber Pixel Art

Applies the universal pixel-art craft from Daniel Silber's *Pixel Art for Game Developers* (CRC Press, 2016) to a 2D game project — planning resolution, palette, and tile size up front; drawing sprites with clean lines and consistent light; building reusable tiled environments; animating with anticipation, follow-through, and squash-and-stretch; and avoiding the common defects (banding, super pixels, flash/pillow shading). Grounded in the book's chapters on lines, color, light and perspective, animation, tiled backgrounds, and anti-patterns, with the detailed core prompts in references/. Triggers on "pixel art for my game", "create pixel art sprites", "build a tile set", "pixel art animation", "palette for pixel art", "review my pixel art", or requests to apply pixel-art best practices to a 2D game.

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npx skillmds@latest add h2cone/silber-pixel-art