Cyberpunk
High tech, low life. Cyberpunk tells what becomes of a human body in a world
where technology belongs to those who do not need it to survive.
1. Reading contract
The reader demands: dense urban texture, crushing asymmetry of power,
competent marginal characters, an aesthetic of saturation, and a social
critique that is never delivered as a speech.
2. The four axes
- Body: augmentation, dependency, maintenance, the debt taken on to modify
oneself.
- Information: who holds it, who sells it, what anonymity costs.
- Power: corporations, criminal networks, administrations, all competing,
none monolithic.
- Street: improvisation, diverted uses, the informal economy that makes the
world liveable.
3. Rules
- Technology is old, dirty, repaired, incompatible. New is a visible
privilege.
- Every augmentation carries a recurring maintenance cost, which creates debt,
the social engine of the genre.
- The network is not magic: it has latency, owners, tolls and dead zones.
- The city is stratified vertically: altitude equals status.
- Climate and pollution are daily facts, not scenery.
- The police are a service, not a neutral institution.
4. Characters
- The protagonist is competent at one thing, and that competence is already
obsolete or becoming so.
- They work for a power they despise, for lack of an alternative.
- Their circle belongs to the informal economy: repairers, brokers, unlicensed
medics.
- The effective antagonist is not an executive; it is a procedure.
5. Prose
- Dense sentences, technical vocabulary mixed with street speech.
- Brands, prices, model numbers: name things precisely, as in a naturalist
novel.
- Immersion per
immersion-director: neon and rain are not enough; the price
of a meal, the smell of coolant, the noise of the fans.
- The critique comes through material detail, never through a character
explaining the system.
6. Cliches to turn or prohibit
- The teenage genius hacker who walks through every security layer.
- The single omnipotent megacorp.
- Decorative japonisme and foreign-language signage as the only marker of
otherness.
- Permanent rain with no consequence for daily life.
- The artificial intelligence that suddenly becomes conscious and good.
- The final revolt that topples the system in one night.
7. Exit checks
- Every augmentation has a named maintenance cost.
- At least three competing powers, none all-powerful.
- The informal economy is represented by named characters.
- No explanatory speech about the system.
- The ending does not overturn the order: it shifts one individual position.
8. Auto-critique
The eleven constitution axes, plus four genre axes: material density,
credibility of the power relations, critique embodied, absence of decorative
exoticism.
Threshold: no axis below 3, average at least 4 on material density.
9. Interfaces
- Upstream:
science-fiction, immersion-director.
- Neighbours:
genres/dystopian, genres/thriller.
1---2name: cyberpunk3description: Cyberpunk4---56# Cyberpunk78High tech, low life. Cyberpunk tells what becomes of a human body in a world9where technology belongs to those who do not need it to survive.1011## 1. Reading contract1213The reader demands: dense urban texture, crushing asymmetry of power,14competent marginal characters, an aesthetic of saturation, and a social15critique that is never delivered as a speech.1617## 2. The four axes18191. Body: augmentation, dependency, maintenance, the debt taken on to modify20 oneself.212. Information: who holds it, who sells it, what anonymity costs.223. Power: corporations, criminal networks, administrations, all competing,23 none monolithic.244. Street: improvisation, diverted uses, the informal economy that makes the25 world liveable.2627## 3. Rules2829- Technology is old, dirty, repaired, incompatible. New is a visible30 privilege.31- Every augmentation carries a recurring maintenance cost, which creates debt,32 the social engine of the genre.33- The network is not magic: it has latency, owners, tolls and dead zones.34- The city is stratified vertically: altitude equals status.35- Climate and pollution are daily facts, not scenery.36- The police are a service, not a neutral institution.3738## 4. Characters3940- The protagonist is competent at one thing, and that competence is already41 obsolete or becoming so.42- They work for a power they despise, for lack of an alternative.43- Their circle belongs to the informal economy: repairers, brokers, unlicensed44 medics.45- The effective antagonist is not an executive; it is a procedure.4647## 5. Prose4849- Dense sentences, technical vocabulary mixed with street speech.50- Brands, prices, model numbers: name things precisely, as in a naturalist51 novel.52- Immersion per `immersion-director`: neon and rain are not enough; the price53 of a meal, the smell of coolant, the noise of the fans.54- The critique comes through material detail, never through a character55 explaining the system.5657## 6. Cliches to turn or prohibit5859- The teenage genius hacker who walks through every security layer.60- The single omnipotent megacorp.61- Decorative japonisme and foreign-language signage as the only marker of62 otherness.63- Permanent rain with no consequence for daily life.64- The artificial intelligence that suddenly becomes conscious and good.65- The final revolt that topples the system in one night.6667## 7. Exit checks6869- Every augmentation has a named maintenance cost.70- At least three competing powers, none all-powerful.71- The informal economy is represented by named characters.72- No explanatory speech about the system.73- The ending does not overturn the order: it shifts one individual position.7475## 8. Auto-critique7677The eleven constitution axes, plus four genre axes: material density,78credibility of the power relations, critique embodied, absence of decorative79exoticism.8081Threshold: no axis below 3, average at least 4 on material density.8283## 9. Interfaces8485- Upstream: `science-fiction`, `immersion-director`.86- Neighbours: `genres/dystopian`, `genres/thriller`.