Dark Fantasy
Fantasy in which the world does not reward virtue. Darkness is not a tone: it is a structural consequence of how the world works.
1. Reading contract
The reader demands: a coherent, hostile world, characters who are morally compromised but understandable, violence that costs, and no guarantee that good prevails.
2. What distinguishes dark fantasy
| Fantasy | Dark fantasy |
|---|---|
| Courage is rewarded | courage is punished or useless |
| Order is restored | the restored order is worse or fragile |
| Magic creates wonder | magic contaminates |
| The antagonist is external | the antagonist is the system |
| Sacrifice has meaning | sacrifice may achieve nothing |
3. Rules of darkness
- Violence has lasting consequences: injuries that disable, griefs that do not close, reputations destroyed.
- No suffering is decorative. Every hard scene must produce a narrative consequence, or it is complacent and gets cut.
- Total despair is boring. A value must be defended by someone, even losing, for the darkness to weigh.
- Characters are not cynical as a pose: cynicism costs and cracks.
- The world is not absurd: it is unjust according to rules that can be understood.
4. Moral scale
Establish, for the narrative, an explicit scale: what is intolerable, what is commonplace, what is admired. That scale belongs to the world, not to the reader. The gap between the two creates the intended discomfort.
Every main character is placed on the scale, and moves at least once.
5. Techniques
- Immediate price: show the bill for a victory in the following scene.
- Progressive compromise: four acceptable decisions produce an unacceptable result.
- The point of no return placed in the second third, never at the climax.
- Residual dignity: give every victim a fact that makes them irreplaceable before they are lost.
- Beauty maintained: without beauty, darkness has nothing to destroy.
6. Cliches to turn or prohibit
- The dark character who is dark only in their clothing.
- Rape used as a shortcut to characterisation.
- Constant brutality, which anaesthetises.
- The final twist revealing that everything was even worse.
- The invulnerable protagonist in a world that kills everyone.
7. Exit checks
- Every scene of violence produces an identifiable consequence.
- No suffering without a name, a face and an aftermath.
- One positive value is defended by at least one character.
- The world remains comprehensible.
- The protagonist pays at least twice.
8. Auto-critique
The eleven constitution axes, plus four genre axes: necessity of each hard scene, coherence of the moral scale, absence of complacency, a positive stake maintained.
Threshold: no axis below 3, average at least 4 on absence of complacency.
9. Interfaces
- Upstream:
fantasy,horror,world-builder. - Neighbours:
genres/political-fiction,genres/dystopian.