Roguelike Game Designer

Use when designing, reviewing, or improving roguelike-family games—including traditional roguelikes, roguelites, action roguelites, deckbuilders, survivors-likes, tactical roguelikes, platform roguelites, strategy hybrids, and extraction hybrids. Covers core loops, procedural generation, runs, combat, builds, progression, difficulty, accessibility, economy, level design, replayability, and implementation-ready specifications while preserving meaningful decisions, systemic variety, and fair risk.

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npx skillmds@latest add hanjo92/roguelike-game-designer