Game Vector Math Primitives

Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.

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File contents

hashgraph-online/awesome-codex-plugins commit 2d9f5fc776

Frequently asked questions

npx skillmds@latest add hashgraph-online/game-vector-math-primitives