Verifying a Godot AI change
This skill is an adapter. The vendor-neutral source of truth is docs/verification.md.
Read that file and follow it. It covers the full pre-commit gauntlet: lint,
Python tests, GDScript suites via test_run against a running editor, the
live-smoke checklist for new or changed tools, and the self-update smoke
trigger.
Two things worth knowing before you start:
- Python mocks do not catch GDScript bugs, editor API regressions, or
undo/redo breakage. A green
pytestis not a verified change. - Running a scene persists in-memory scene mutations to disk. See
"Live-smoke scene hygiene" in AGENTS.md before smoking
against
main.tscn.