Verification

Verify a Godot AI change before committing — ruff, pytest, GDScript test_run against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.

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Verifying a Godot AI change

This skill is an adapter. The vendor-neutral source of truth is docs/verification.md.

Read that file and follow it. It covers the full pre-commit gauntlet: lint, Python tests, GDScript suites via test_run against a running editor, the live-smoke checklist for new or changed tools, and the self-update smoke trigger.

Two things worth knowing before you start:

  • Python mocks do not catch GDScript bugs, editor API regressions, or undo/redo breakage. A green pytest is not a verified change.
  • Running a scene persists in-memory scene mutations to disk. See "Live-smoke scene hygiene" in AGENTS.md before smoking against main.tscn.

hi-godot/godot-ai commit ebc2c870f2

Frequently asked questions

npx skillmds@latest add hi-godot/verification