Houdini Pcg Practitioner

Practitioner playbook for building Houdini procedural content generation (PCG) assets from scratch. Covers the full workflow — requirement → 5-stage pipeline design → SOP network skeleton → VEX recipes → module library spec → parameter design → iteration with art direction → performance triage. Use when user wants to build/create/make/design/author/作 a procedural asset (building / vegetation / city / dungeon / spaceship / vehicle / terrain), needs to write VEX for a specific procedural problem, asks "how do I do X procedurally" or "design a procedural Y", needs to make .hip/HDA, asks for art-direction iteration help, or wants to learn Houdini PCG by doing. Sister skill `houdini-architect-analysis` is for READING existing projects; this one is for WRITING new ones. Chinese triggers — 做/造/写/设计/搭/搭建 程序化/PCG 资产,怎么用 Houdini 做 X,给我个程序化方案做 X.

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