Rename Preprocessor Scripts

Rename a symbol (function, vfunc, vtable, struct member, global variable) across all preprocessor scripts, configs/<GAMEVER>.yaml entries, and tracked source-owned YAML artifacts. Use when a symbol's name changes (class rename, naming-convention fix, etc.), or when splitting a single finder into an inline/noinline fallback chain because a helper de-inlined and the target's YAML stopped being produced on some gamever/platform.

HLND2T Updated

File contents

HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/rename-preprocessor-scripts commit c212428ae6

Frequently asked questions

npx skillmds@latest add hlnd2t/rename-preprocessor-scripts