WEPPY Roblox Environment Guide
Workflow
- Identify the requested background: biome (terrain shape), mood (time of day and weather), and props.
- Read
references/environment-workflow.mdfor the full generate -> mood -> scatter -> verify loop. - Read
references/preset-catalog.mdbefore choosing biome or mood presets or customizing them. - Generate terrain first with
manage_terrainactiongenerateusing a biome preset. Terrain and mood are independent - either can be used alone. - Apply
manage_lightingactionmoodfor the scene atmosphere. Useoverridesfor fine-tuning instead of manual property calls. - Scatter props with
mutate_instancesactionscatterafter inserting one template instance per prop kind. - Verify visually with
manage_cameraactionscreenshotand iterate by changing seed or preset parameters.
Read ../weppy-roblox-mcp-guide/references/mcp-actions.md for exact action schemas and parameters.
Guardrails
- Regions longer than 1024 studs per side are rejected - split into tiles and enable
edgeBlendso tiles connect seamlessly. - Reuse the same
seedto reproduce a result you liked; change only the parameter you want to move. - Never invent skybox texture asset IDs. Only pass verified IDs through the
skysection ofoverrides. - All environment actions are Pro tier.