Sim Runner
Unified entry for EmbodiedGen simulation rendering via sim-cli.
When To Use
Use this skill when users want to:
- Load a generated
layout.jsoninto simulation. - Render interactive scene videos (foreground + 3DGS background composition).
- Adjust camera, rendering, or simulation-step parameters.
- Include robot grasp trajectory rendering with
--insert_robot.
Routing Rule (Core)
Use sim-cli when the input is an existing layout result (especially layout.json) and the target output is simulation visualization (e.g., Iscene.mp4), not generation of new assets/backgrounds/layouts.
Pre-checks
- Run commands from the repository root.
- Confirm the active environment is
embodiedgen. - Confirm input
--layout_pathexists and points to a valid layout output. - Ensure referenced background and asset files in the layout directory are present.
- If CLI commands are unavailable, run
pip install -e .to register entrypoints.
Standard Command Template
sim-cli \
--layout_path "outputs/layouts_gen/task_0000/layout.json" \
--output_dir "outputs/layouts_gen/task_0000/sapien_render" \
--insert_robot
Common Parameters
--layout_path: input layout file path.--output_dir: output directory for rendered video.--insert_robot: render robot grasp actions for manipulated objects.--sim_freq --control_freq --sim_step: simulation/control timing settings.--render_interval: render every N simulation steps.--num_cameras --camera_radius --camera_height --fovy_deg: camera configuration.--image_hw: output frame size.--render_keys: render channels (requiresForegroundfor final compositing).--ray_tracing: enable/disable ray tracing backend.--device: rendering device (e.g.,cuda).
Output Conventions
Primary output:
<output_dir>/Iscene.mp4
Typical input dependencies resolved from layout directory:
layout.json- background
gs_model.ply - per-object assets referenced by layout
Runtime Expectations
- Runtime depends on
sim_step,render_interval, camera count, and ray-tracing mode. - Enabling
--insert_robotincreases render time due to grasp-action rollout.
Failure Handling and Retry
- Missing file errors: verify layout-relative asset/background paths exist.
- GPU memory pressure: reduce
--num_cameras,--image_hw, or disable heavy settings. - Empty/invalid video output: ensure
Foregroundis included in--render_keys. - Slow runtime: reduce
--sim_stepor increase--render_interval.