Design Embodied Learning
Core judgment: a tacit skill is learned by dwelling in practice, not by reading a slide deck.
Use When
- The user wants to teach a craft, diagnostic, operational, or judgment-heavy skill
- A team understands the theory but performance is still weak
- The goal is to design drills, simulations, or practice ladders
Anchor the Learning Target
Define two things up front:
- focal goal: the whole task or result the learner is trying to achieve
- subsidiary cues: the details the learner must notice on the way there
Do not mix them. New learners usually need explicit cue attention before whole-task fluency.
Workflow
1. Choose the Real Task
Use a real task or a close simulation. Avoid abstract explanations as the main teaching surface.
2. Build the Practice Ladder
Use three stages:
- mimic: copy a known good move
- vary: change one variable while holding the principle
- create: handle a fresh case independently
If you need a format, read references/practice-ladder-template.md.
3. Tighten Feedback
For each stage, specify:
- what the learner sees
- what the learner does
- what feedback arrives immediately
- what counts as acceptable performance
4. Make Transfer Explicit
End with a new case that is similar in principle but different in surface form.
Learning is not complete until the learner can transfer.
Output
Return:
- focal goal
- subsidiary cues
- practice ladder
- feedback loop
- exit criteria
- transfer exercise
Do Not
- teach a tacit skill as pure lecture
- skip from explanation straight to independence
- confuse repetition with deliberate practice