Shader Glsl

This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping, transitions, and Three.js integration.

iart-ai Updated

File contents

iart-ai/webgl-animation-skills/tree/main/skills/shader-glsl commit 638fe6e5b8

Frequently asked questions

npx skillmds@latest add iart-ai-webgl-animation-skil/shader-glsl