Scene / Save
How to Call
unity-mcp-cli run-tool scene-save --input '{
"openedSceneName": "string_value",
"path": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-save --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-save --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
openedSceneName |
string |
No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
path |
string |
No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
Input JSON Schema
{
"type": "object",
"properties": {
"openedSceneName": {
"type": "string"
},
"path": {
"type": "string"
}
}
}
Output
This tool does not return structured output.