Unity Lifecycle

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

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IdoCohen560/claude-unity-game-studio/tree/main/examples/my-first-game/.claude/skills/unity-lifecycle commit 5f336f7518

Frequently asked questions

npx skillmds@latest add idocohen560/unity-lifecycle